The MMORPG “Chaos Saga”, which was discontinued just 26 hours after its launch, has become a hot topic on the internet.
Chaos Saga’s service ends in 26 hours. Is the cause due to data diversion from FF11?
The official website of Chaos Saga has the following information regarding the termination of the service.
Thank you for using “Chaos Saga”.
Thank you very much.
As of 15:00 on Wednesday, November 16, 2016,
Due to various circumstances, “Chaos Saga” service will be unavailable.
We have decided to end it.
We apologize for the sudden suspension of service.
Regarding points used for this title
We will refund the amount in full.
We apologize for any inconvenience caused.
Thank you for your understanding.
Please note that if you contact us regarding this matter, please contact us.
We may not be able to answer your questions.
Thank you for your understanding in advance.
Based on information on the internet, the prevailing opinion is that the cause is that Chaos Saga closely resembles a certain famous game.
Information about this is posted on various sites, so please take a look at the links above.
(Even if it’s a plagiarism) Why would a game that had cost a considerable amount of money to be developed end up being discontinued after being exposed to the world in this way?
Official service for “Chaos Saga” has started from 12:30 on November 15th (^^)
Start dash event in progress (^^)/
Enjoy the chaotic world of MMORPG “Chaos Saga” where gods intermingle.#chaos sagapic.twitter.com/q4IkZcWC1O
? [Official] Chaos Saga (@info_chaossaga)November 15, 2016
Thank you very much for using “Chaos Saga”.
Due to various circumstances, we have decided to terminate the “Chaos Saga” service as of 15:00 on Wednesday, November 16, 2016.
? [Official] Chaos Saga (@info_chaossaga)November 16, 2016
The act of “imitating” itself is a common method in both business and entertainment.
Many people have probably seen smartphone app games similar to Puzzle & Dragons and Monster Strike.
Many foreign titles such as Clash of Clans and Clash Royale have been released since then, with similar worldviews, characters, and game systems.
The service will end approximately 26 hours after it starts.#MMORPG『#chaos saga” Some people have pointed out the similarities with #FF11.
Tap the image and swipe lefthttps://t.co/eG1yDhJ8ut
? Twitter Moments (@momentsjapan)November 16, 2016
One of the reasons is the customs of the industry, but imitating a business model is not bad in itself, so it is difficult to draw the line between what is OK and what is not.
There’s nothing wrong with learning and incorporating excellent systems from others and providing them to users. This is something that Japan’s best game makers often do.
However, when the idea of “enjoying pakutte and making money” comes into play, there are many problems.
Unfortunately, copying games of famous titles seems to be profitable, and it has become rampant in some areas, especially since it is difficult to challenge the copyright holder if the game crosses countries.
Users enjoy the game without knowing that it is a copy of a foreign game, but in reality it is a “stolen item”, which is a sad story for the users as well.
It seems that Japanese games are often copied overseas, but unfortunately there are also reverse versions in Japan.
It’s a problem that is quite difficult to eradicate, but with gaming media like us and Japanese game fans,
“Pakuri games are not popular in Japan”
I believe that creating such an atmosphere will ensure the health of Japanese games.
It seems that the developer of Chaos Saga is an overseas business, but if it really was a plagiarism, please bring back the awareness that “copying a famous title and releasing it in Japan is a bad idea.” I hope you will try again with a good game.
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