[No spoilers] Famicom Detective Club Smile Man Clear! It was interesting though! I feel like I can do better!

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I completed “Famicom Detective Club: Smile Man”, so I wrote my impressions without spoilers! It was a game that made me think about the lifespan of adventure games.

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Thoughts without spoilers

As I wrote in my first impression, I was drawn into the story and played it all the way to the ending! I was feeling uneasy, thinking that maybe I was rushing too fast, and that I didn’t know the truth in some places.A surprising trick was waiting!

(I expressed my reaction when I saw it with an image of Ayumi)

Thanks to you, I understood what I was worried about and felt refreshed.See it for yourselfI would like you to confirm that the expression isIt’s the highest level and extreme in Nintendo’s history. Please note.

By the way, there were some scenes in the second half where I had to move around from place to place while conducting interviews, which was quite challenging. I’m used to it from past works though.

There’s also a little exploration scene at the end. Although it was easier than the mazes of previous works,I love this kind of excitementSo I wanted to do more. Any scenethe background is very beautifulSo I felt like it was a waste to move forward so quickly.

Regarding the story,The general plot is very attractiveHowever, when it came to the details, I thought, “That can’t be true!” or “Is there such a coincidence?”Makes me want to commentHowever, there was something.

Since the visuals and voices are solid, I’m even more concerned about the unraveling. If there is a next work,I would also like to have professional writers participate.Hey. I’m sorry to say that.

“Scary” varies from person to person.

Previously introduced remake version, and this work is being developed by a company called MAGES. To be honest, I’m having trouble with the “scary” aspect they portray that doesn’t really stick with me.

I find the original pixel art to be scarier, and in this work, the scenes that say “What do you think? Scary, right?”It was much scarier when the caricature suddenly appeared.That’s right. In terms of sound, it’s better than having scary-sounding songs playing loudly.Silence is scarierYes.

I think I’m more scared of things that are lacking in some way than things that look good. I realized that “scary” varies from person to person.

How can we get better?

This game is so easy to play that many people have completed it in one go.If you play while listening to the voice actor’s lines, the volume will be reasonable.However, if you play while skipping, it may feel quite short.

On the other hand, if you unnecessarily lengthen the story or increase the number of lines,It’s lame, when you pack your errandsIt will spoil the experience, by adding mini-games like puzzles and escapes.The worldview is ruined. A court battle would be fine, though.

It’s a shame that a game packed with such gorgeous visuals and sounds can be finished in a day or two, so it’s normal.Make the scenarios parallelHow about that?

It is a method of increasing the volume by depicting things that happened at the same time in different places, or by depicting different people’s perspectives.It extends the lifespan of the game and gives players the illusion of actively intervening in the scenario.. (How to say it)

But it seems easier said than done. I will continue to think about whether there is a more innovative method! (no one asked)

I want to play it one more time, but…

When clear data is saved, a rating will be given based on the player’s survey, but you want to give it the highest rating anyway!

However, this work Evaluation criteria is a black box, and it takes a lot of trial and error.

“I don’t like this way of extending the lifespan of games…Tachibana.”

So I amWaiting for someone to write a strategyI’m planning to play it again. Thank you very much for your support!

Famicom Detective Club Smile Man COLLECTOR’S EDITION (Amazon)

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