Revisiting “New Onigashima” Sparked Thoughts on Adventure Game Responses

Nostalgic masterpiece adventure “Famicom Old Story New OnigashimaI wrote this because I learned a lot when I played the game again.

What is New Onigashima?

A command-type adventure game released in 1987. It is a masterpiece that gained popularity for its universe story that utilizes characters from Japanese folk tales, as well as its familiar visuals and writing style.

This work was co-developed with Nintendo.pax softnicais a company that no longer exists, but it started with ports of “Penguin-kun WARS” and “Volleyball,” and seems to have participated in series using the new Onigashima system, as well as games such as “MOTHER” and “Moguranya.”

Music is the best

When it comes to game music, I think many people mention Dragon Quest’s Koichi Sugiyama, but overseas he is well-known for the music of Mario and Zelda.Mr. Koji Kondois more famous, and I’m a big fan too.

Mr. Kondo also worked on the BGM of this work, but when you listen to it again,very goodis! Why does a short measure touch my heart so much? I think he is truly a genius.

on YouTubeCovered by New Japan BGM Philharmonic OrchestraIf you have time, please give it a listen.

It’s actually quite difficult

Even though I had cleared the game many times in the past, I often got stuck when playing for the first time in a while.

This game is contrary to its appearanceThere are many first-time murders.is. Depending on the scene, I just made a mistake in the command,

The game will be over instantly. If you don’t save frequently, you’ll end up starting from the beginning of the chapter, and sometimes your save data will be full and you’ll have to start over from the beginning of the chapter.If it wasn’t for Switch’s “save anywhere” feature, I might have been disappointed.

There are some mechanisms in which the story progresses by allowing time to pass without doing anything, but that Hints are modest

In “Ido”, you can choose east, west, north, south, but since there is no map, you can’t know the positional relationship.I become soberOften.

Although it has a wonderful worldview that is suitable for everyone, it is difficult due to the difficulty level unique to retro games.I can’t recommend it wholeheartedlyHowever, it’s a shame.

We need a responsive invention

On the other hand, it is also true that this level of difficulty is what makes adventure games challenging and rewarding.

I tried playing it again,The story isn’t very well done.That’s right. However, because it is not easy to clear, you will have to empathize with the characters who have traveled together for a long time.I burst into tears when I finished it.

Recently playedFamicom Detective Club Smile Man” was a game that eliminated the above-mentioned challenges as much as possible, but I got the impression that because of this, the game lost its sense of challenge.

If this new Onigashima were to be remade in a modern way, there would be no killing at first sight, the hint of the time mechanism would become clearer, and the inconveniences of “Ido” would be solved.It becomes a picture book that you can finish reading in an instant.

However, if the game is remade with unfriendly feedback, modern players will not be able to tolerate it.We need to invent new challenges and rewards.

For example, even if you keep the first-time kill, you can make it possible to retry from the last moment, make it an achievement to collect various game overs, or make the story branch out…

That’s a bit naive. There may be a better way.

New work from Famicom Detective Club, and “Disappears in Okhotsk“or”Kamaitachi’s nightIn 2024, there are rumors of a remake of “” and a revival of adventure games. I’m looking forward to a wonderful remake of this work and its series. A new one is fine too!

Famicom Old Story New Onigashima (Switch)

SQOOL YouTube channel

SQOOL Kato’s Game Laboratory


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